Interview with Carlos and Marcelo
As part of the behind the
scenes section of the site, I'm going to be interviewing each of the artists to
get some insight into their process and their views of the project. Both Carlos
and Marcelo hail from Argentina, and speak English as a second language, so
excuse any grammatical deficiencies.
Patrick Meaney: Give me a bit of
background on what led you into art and your work prior to this book.
Marcelo Carmona: I suppose the thing that
lead me to art was I thought that with art I wouldn't need to work. No,
seriously, I think itīs a deep thing and not too easy to explain. Homero Manzi
said that "Art was a torment that God put in our souls". I think that it has
something to do with it. And in fact this torment is, in the end, a gift.
About my background, well, I studied with great
master Alberto Salinas, and worked several years in the field of Cartoons. I
worked at a studio in which we did projects for companies such as Hanna
Barbera and Disney. I also worked for legendary Argentinian publisher Columba
(now gone). I also did design work for films
Carlos Devizia: I was drawn to art,
probably, because when I was a boy I was influenced by several things: Music,
comics (specially those from French-Belgian style, such as Tintin, Asterix,
Lucky Luke, Michel Vaillant, etc.), books and films. In fact, I work as artist
and I earn my living drawing, but I do a bunch of different thing, Iīm a
musician and I wrote several stories, including two novels and another one
which is nearly finished. Personally, I like to tell stories, no matter if it
is through comic, through illustration, through music or whatever. The great
European artist Herge, once said: "I was not JUST trying to tell a story, I
was OVER ALL trying to tell a story". This is one of my motivations.

Stephen Nachtmanovitch, a renowned musician wrote
something like this: "The sensation of creation could be similar to that
produced by a drug, with the difference that creative activity gives you life
instead of stealing it from you". This is totally true, when I'm involved in
the creative process there is only the art and me. And that's really a great
sensation.
About my professional activity before Division
Shadow, I made different kind of things, but all of them related to drawing
(puzzles and games designs, greeting cards, CD covers, etc).
PM: So, like the other artists, we met up through the Digital Webbing
talent engine. Was there anything in particular that drew you to the
project?
MC: The main thing that attracted me, was
the fact that Division Shadow is a clean project that doesn't conflict with
our ideals or beliefs.
CD: I like that Division Shadow
has characters that are "real", I mean, they have their own story behind them,
they suffer and feel joy, like a real person. They are not just "heroes". The
other thing that has an appeal for me is the criticism of US foreign policy
involved in Division Shadow (by this, I mean the government and not the people
of the USA). Probably I cannot stop war in Iraq or Afghanistan, but I can
raise my voice against that. And Division Shadow gives me the opportunity to
show my feelings.
What were you first impressions upon reading the script?
CD: Itīs a very cinematic story. In fact,
I was reading one of the scenes and I was imagining the images and the music
for a film.
PM: How do you feel about having three different artists on the
project. Has there been anything in the other parts that you'd really have
like to have drawn?
MC: Itīs good as it gives diversity to the
book.
CD: I agree, and it remains me the old
Argentinian Magazines, that were featured several artists instead only one.
The difference is that in those magazines each one told a different story, and
now we are working on a project as a whole, with different parts and with
different views, which is great.
PM: You work in an art team, but all the
pages seem consistent stylistically. So, how do you divide the labor when it
comes to doing a page?
MC: We know each other well, and we know
our respective strengths and weaknesses, so we can complement each other. For
example, I mainly take the drawing activity and Carlos the colouring, and we
split the inking, though it depends on the project.
CD: Yes, we have some projects in which
Marcelo draws and I ink, but in Division Shadow, we both do the drawing and
the inking. I do the narration and backgrounds and Marcelo takes care mainly
on the humans and living creatures. Then we ink over it. Usually, Marcelo puts
his hands on what I have done and I do the same with the things he has done.
In this way we highlights the other virtues and help with the other
weaknesses. I think, that professionalism is also the reason for our good
complementation. Both of us are capable of working in different areas, and we
can adapt to each project.
PM: I love the layouts in your art, could
you describe the process of creating a layout for the panels on the page? And
then through to the completed art?
CD: It has no secrets, if the script is
clear we have half of the work solved. We prioritize the fact that a comic
should be understandable and easy to read and we work like that. The layout
always must be at the service of the script and never to highlight personal
egos. We prefer a less spectacular but understandable drawing than a virtuoso
demonstration that nobody can read.
PM: In terms of inking, do you use a
different approach for your own pages vs. someone else's? I've noticed you've
referred to yours most recent pencilled pages as 'sketches.' So, are the
pencils really just a rough draft for the inks?
MC: Totally, when we drew for someone else
to ink, we must finish our pencils in a different way if we want the inker to
understand the things we want to transmit. If we ink our own stuff, the
pencils can be less finished as we will add things at the moment of inking.
Carlos: Also, if we are inking another artistīs
work, as is the case of Shawn Deckerīs pencils, we try to respect the other
artist in the way we would like to be respected. If the other artist has a
style and an artistic intention, he deserves that the inker preserve them.
Sometimes a bad inker can destroy good pencils.
PM: Which page from the first issue are
you most proud of?
MC: We both agree that we like the splash
page when Matt and Tara enter the club.
PM: And, is there anything else you've
got to say about your art or this project?
CD: We both agree that we hope that
Division Shadow will give all the ones involved in it, many satisfactions, as
all of us are putting our best effort on it. We're still on the first steps of
the projects, but we feel that this could lead to something great.